Reverted non-functional changes
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@@ -1,13 +1,9 @@
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#include "Globals.h"
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#include "BlockBed.h"
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#include "BroadcastInterface.h"
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#include "Entities/../World.h"
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#include "Entities/Player.h"
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#include "WorldInterface.h"
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@@ -127,7 +123,14 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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a_Player->SetIsInBed(true);
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a_Player->SendMessageSuccess("Home position set successfully");
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a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface));
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cTimeFastForwardTester Tester;
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if (a_WorldInterface.ForEachPlayer(Tester))
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{
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cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
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a_WorldInterface.ForEachPlayer(Unsetter);
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a_WorldInterface.SetTimeOfDay(0);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
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}
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}
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}
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else
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@@ -11,7 +11,6 @@ typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
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class cMonster;
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class cPlayer;
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class cTask;
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class cWorldInterface
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@@ -60,8 +59,4 @@ public:
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/** Wakes up the simulators for the specified block */
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virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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/** Queues a task onto the tick thread, with the specified delay.
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The task object will be deleted once the task is finished */
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virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) = 0;
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};
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