Add Exp Bottle Effects
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@@ -1059,6 +1059,15 @@ void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
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void cPlayer::PlaySoundEffect(const AString & a_SoundName, float a_Volume, float a_Pitch)
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{
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m_ClientHandle->SendSoundEffect(a_SoundName, (int) (GetPosX() * 8.0), (int) (GetPosY() * 8.0), (int) (GetPosZ() * 8.0), a_Volume, a_Pitch);
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}
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void cPlayer::SetLastBlockActionTime()
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{
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if (m_World != NULL)
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