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Add Exp Bottle Effects

This commit is contained in:
Howaner
2014-02-14 22:49:23 +01:00
parent 507a8a4b84
commit f3bd288f02
4 changed files with 23 additions and 1 deletions

View File

@@ -4,6 +4,8 @@
#include "Player.h"
#include "../ClientHandle.h"
#include <ctime>
cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) :
cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98),
@@ -51,6 +53,12 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
{
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
srand (static_cast <unsigned> (time(0)));
float r1 = static_cast <float> (rand()) / static_cast <float> (RAND_MAX); // Random Float Value (Java: random.nextFloat())
float r2 = static_cast <float> (rand()) / static_cast <float> (RAND_MAX); // Random Float Value (Java: random.nextFloat())
a_ClosestPlayer->PlaySoundEffect("random.orb", 0.1F, 0.5F * ((r1 - r2) * 0.7F + 1.8F));
Destroy(true);
}
a_Distance.Normalize();
@@ -61,4 +69,4 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);
}
}