Fixed bow damage in creative
Also reverted indenting change
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@@ -318,7 +318,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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(BlockType == E_BLOCK_STATIONARY_WATER) ||
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(BlockType == E_BLOCK_LADDER) ||
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(BlockType == E_BLOCK_VINES)
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)
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)
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{
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m_LastGroundHeight = (float)GetPosY();
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}
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