Added OrePockets and DirtPockets finish gens.
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@@ -72,54 +72,6 @@ protected:
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class cStructGenOreNests :
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public cFinishGen
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{
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public:
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struct OreInfo
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{
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BLOCKTYPE BlockType; // The type of the nest.
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NIBBLETYPE BlockMeta; // The block meta
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int MaxHeight; // The highest possible a nest can occur
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int NumNests; // How many nests per chunk
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int NestSize; // The amount of blocks a nest can have.
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OreInfo() :
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BlockType(0),
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BlockMeta(0),
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MaxHeight(0),
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NumNests(0),
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NestSize(0)
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{
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}
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};
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typedef std::vector<OreInfo> OreList;
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cStructGenOreNests(int a_Seed, OreList a_OreList, BLOCKTYPE a_ToReplace) :
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m_Noise(a_Seed),
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m_Seed(a_Seed),
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m_OreList(a_OreList),
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m_ToReplace(a_ToReplace)
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{}
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protected:
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cNoise m_Noise;
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int m_Seed;
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OreList m_OreList; // A list of possible ores.
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BLOCKTYPE m_ToReplace;
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq);
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} ;
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class cStructGenLakes :
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public cFinishGen
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{
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