Fixed a lot of warnings
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@@ -4,6 +4,9 @@
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// Implements the cCompoGenBiomal class representing the biome-aware composition generator
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#include "Globals.h"
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#include "CompoGenBiomal.h"
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#include "ComposableGenerator.h"
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#include "../IniFile.h"
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#include "../Noise/Noise.h"
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@@ -192,7 +195,7 @@ public:
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protected:
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/** The block height at which water is generated instead of air. */
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int m_SeaLevel;
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HEIGHTTYPE m_SeaLevel;
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/** The pattern used for mesa biomes. Initialized by seed on generator creation. */
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cPattern::BlockInfo m_MesaPattern[2 * cChunkDef::Height];
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@@ -221,7 +224,7 @@ protected:
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virtual void InitializeCompoGen(cIniFile & a_IniFile) override
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{
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m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", m_SeaLevel);
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m_SeaLevel = static_cast<HEIGHTTYPE>(a_IniFile.GetValueSetI("Generator", "SeaLevel", m_SeaLevel));
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}
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@@ -231,7 +234,7 @@ protected:
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{
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// In a loop, choose whether to use one, two or three layers of stained clay, then choose a color and width for each layer
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// Separate each group with another layer of hardened clay
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cNoise patternNoise((unsigned)a_Seed);
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cNoise patternNoise(a_Seed);
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static NIBBLETYPE allowedColors[] =
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{
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E_META_STAINED_CLAY_YELLOW,
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@@ -265,8 +268,8 @@ protected:
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rnd /= 2;
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for (int lay = 0; lay < numLayers; lay++)
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{
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int numBlocks = layerSizes[(rnd % ARRAYCOUNT(layerSizes))];
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NIBBLETYPE Color = allowedColors[(rnd / 4) % ARRAYCOUNT(allowedColors)];
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int numBlocks = layerSizes[(static_cast<size_t>(rnd) % ARRAYCOUNT(layerSizes))];
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NIBBLETYPE Color = allowedColors[static_cast<size_t>(rnd / 4) % ARRAYCOUNT(allowedColors)];
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if (
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((numBlocks == 3) && (numLayers == 2)) || // In two-layer mode disallow the 3-high layers:
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(Color == E_META_STAINED_CLAY_WHITE)) // White stained clay can ever be only 1 block high
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@@ -427,7 +430,7 @@ protected:
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{
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bool HasHadWater = false;
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int PatternIdx = 0;
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int top = std::max(m_SeaLevel, a_ChunkDesc.GetHeight(a_RelX, a_RelZ));
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HEIGHTTYPE top = std::max(m_SeaLevel, a_ChunkDesc.GetHeight(a_RelX, a_RelZ));
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for (int y = top; y > 0; y--)
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{
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if (a_ShapeColumn[y] > 0)
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