Updated generator prefabs to current Gallery contents.
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@@ -58,9 +58,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"o: 50: 4\n" /* torch */
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"p: 13: 0\n" /* gravel */
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"q: 5: 0\n" /* wood */
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"r: 96:12\n" /* trapdoor */
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"r: 96: 8\n" /* trapdoor */
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"s:128: 5\n" /* sandstonestairs */
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"t:107: 0\n" /* fencegate */
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"t:107: 2\n" /* fencegate */
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"u:128: 4\n" /* sandstonestairs */
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"v:134: 3\n" /* 134 */
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"w: 85: 0\n" /* fence */
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@@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"d: 13: 0\n" /* gravel */
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"e: 5: 0\n" /* wood */
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"f:128: 5\n" /* sandstonestairs */
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"g:107: 0\n" /* fencegate */
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"g:107: 2\n" /* fencegate */
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"h:128: 4\n" /* sandstonestairs */
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"i:134: 1\n" /* 134 */
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"j:134: 3\n" /* 134 */
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@@ -298,7 +298,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"n:134: 5\n" /* 134 */
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"o:134: 7\n" /* 134 */
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"p:134: 4\n" /* 134 */
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"q:107: 5\n" /* fencegate */
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"q:107: 1\n" /* fencegate */
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"r: 64: 1\n" /* wooddoorblock */
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"s: 65: 3\n" /* ladder */
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"t: 50: 3\n" /* torch */
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@@ -2195,7 +2195,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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0,
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// MoveToGround:
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false,
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true,
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}, // LittleHouse8
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