Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -95,8 +95,8 @@ public:
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void SendTeleportEntity(const cEntity & a_Entity);
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void SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline);
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void SendPlayerPosition(void);
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void SendRelEntMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntLook (const cEntity & a_Entity);
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void SendEntHeadLook (const cEntity & a_Entity);
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void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2);
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@@ -226,11 +226,6 @@ private:
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bool m_bKeepThreadGoing;
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/*
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/// Handles rclk with a dye; returns true if the dye is to be be consumed
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bool HandleDyes(cPacket_BlockPlace * a_Packet);
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*/
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/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
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bool CheckBlockInteractionsRate(void);
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