Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -257,7 +257,7 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN
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void cChunkMap::BroadcastRelEntMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
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void cChunkMap::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
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@@ -266,7 +266,7 @@ void cChunkMap::BroadcastRelEntMoveLook(const cEntity & a_Entity, char a_RelX, c
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastRelEntMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
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Chunk->BroadcastEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
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}
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@@ -274,7 +274,7 @@ void cChunkMap::BroadcastRelEntMoveLook(const cEntity & a_Entity, char a_RelX, c
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void cChunkMap::BroadcastRelEntMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
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void cChunkMap::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
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@@ -283,7 +283,7 @@ void cChunkMap::BroadcastRelEntMove(const cEntity & a_Entity, char a_RelX, char
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastRelEntMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
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Chunk->BroadcastEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
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}
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