Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
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-2
@@ -53,6 +53,8 @@ public:
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virtual void SendEntLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
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virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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virtual void SendGameMode (eGameMode a_GameMode) = 0;
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virtual void SendHandshake (const AString & a_ServerName) = 0;
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virtual void SendHealth (void) = 0;
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@@ -67,8 +69,6 @@ public:
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
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virtual void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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virtual void SendRespawn (void) = 0;
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virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
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virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
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