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Monster fixes

* Fixes #1203
* Fixes #627
This commit is contained in:
Tiger Wang
2014-07-18 10:47:00 +01:00
parent 38aeaa64ed
commit f1be1eb674
8 changed files with 6 additions and 36 deletions

View File

@@ -42,7 +42,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position)
void cZombie::MoveToPosition(const Vector3d & a_Position)
{
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (