@@ -48,7 +48,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cSkeleton::MoveToPosition(const Vector3f & a_Position)
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void cSkeleton::MoveToPosition(const Vector3d & a_Position)
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{
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// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
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if (
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