AI - Sane Skeleton

This commit is contained in:
SafwatHalaby
2015-05-28 19:19:56 +03:00
parent a253f8d1a2
commit f1540173da
5 changed files with 32 additions and 19 deletions
+9 -2
View File
@@ -517,8 +517,15 @@ void cMonster::SetPitchAndYawFromDestination()
}
Vector3d BodyDistance = m_NextWayPointPosition - GetPosition();
Vector3d BodyDistance;
if (!m_IsFollowingPath && (m_Target != nullptr))
{
BodyDistance = m_Target->GetPosition() - GetPosition();
}
else
{
BodyDistance = m_NextWayPointPosition - GetPosition();
}
double BodyRotation, BodyPitch;
BodyDistance.Normalize();
VectorToEuler(BodyDistance.x, BodyDistance.y, BodyDistance.z, BodyRotation, BodyPitch);