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Switched EnchantmentSerilizer to namespace

This commit is contained in:
Tycho
2014-01-19 08:52:45 -08:00
parent e14ddff1c0
commit f13a14d2cf
7 changed files with 23 additions and 17 deletions

View File

@@ -1697,7 +1697,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
)
)
{
cEnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
}
else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
{
@@ -1782,7 +1782,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
cEnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName);
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName);
}
if (!a_Item.IsBothNameAndLoreEmpty())
{