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Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy

This commit is contained in:
mgueydan
2013-09-10 15:09:45 +02:00
parent bf4781d0ee
commit f12ac6b995
11 changed files with 9 additions and 29 deletions

View File

@@ -9,6 +9,7 @@
#include "../Entities/Player.h"
#include "../Defines.h"
#include "../MonsterConfig.h"
#include "../MobTypesManager.h"
#include "../MersenneTwister.h"
#include "../Vector3f.h"
@@ -17,6 +18,7 @@
#include "../Tracer.h"
#include "../Chunk.h"
// #include "../../iniFile/iniFile.h"
@@ -510,3 +512,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
cMonster::eFamily cMonster::GetMobFamily(void) const
{
return cMobTypesManager::getFamilyFromType(GetMobTypeAsEnum());
}