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Makes tall grass and large flowers bonemealable

Adds the bonemeal particle effect to some more places
This commit is contained in:
QUSpilPrgm
2016-05-29 22:10:35 +02:00
parent 706257f8fb
commit f1192c6860
6 changed files with 132 additions and 12 deletions

View File

@@ -187,6 +187,8 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_IsPumpkinBonemealable(true),
m_IsSaplingBonemealable(true),
m_IsSugarcaneBonemealable(false),
m_IsBigFlowerBonemealable(true),
m_IsTallGrassBonemealable(true),
m_bCommandBlocksEnabled(true),
m_bUseChatPrefixes(false),
m_TNTShrapnelLevel(slNone),
@@ -471,6 +473,8 @@ void cWorld::Start(void)
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsBigFlowerBonemealable = IniFile.GetValueSetB("Plants", "IsBigFlowerBonemealable", true);
m_IsTallGrassBonemealable = IniFile.GetValueSetB("Plants", "IsTallGrassBonemealable", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast<int>(slAll));
@@ -1778,8 +1782,6 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
else
{
@@ -1787,8 +1789,13 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
{
return false;
}
return GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
if (!GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType))
{
return false;
}
}
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
case E_BLOCK_POTATOES:
@@ -1830,8 +1837,6 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
else
{
@@ -1839,8 +1844,13 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
{
return false;
}
return GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
if (!GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType))
{
return false;
}
}
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
case E_BLOCK_SAPLING:
@@ -1865,15 +1875,13 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast<NIBBLETYPE>(GrowState << 3 | TypeMeta));
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
else if (random.NextInt(99) < 45)
{
GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
return true;
}
return false;
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
case E_BLOCK_GRASS:
@@ -1923,7 +1931,12 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
{
return false;
}
return m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1) != 0;
if (m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1) == 0)
{
return false;
}
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
case E_BLOCK_CACTUS:
@@ -1932,8 +1945,58 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
{
return false;
}
return m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1) != 0;
if (m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1) == 0)
{
return false;
}
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
case E_BLOCK_TALL_GRASS:
{
if (a_IsByBonemeal && !m_IsTallGrassBonemealable)
{
return false;
}
if (!m_ChunkMap->GrowTallGrass(a_BlockX, a_BlockY, a_BlockZ))
{
return false;
}
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
case E_BLOCK_BIG_FLOWER:
{
if (a_IsByBonemeal && !m_IsBigFlowerBonemealable)
{
return false;
}
if (BlockMeta & 8) // the upper flower block does not save the type of the flower
{
GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, BlockType, BlockMeta);
if (BlockType != E_BLOCK_BIG_FLOWER)
{
return false;
}
}
if (
(BlockMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) ||
(BlockMeta == E_META_BIG_FLOWER_LARGE_FERN)
) // tall grass and fern do not work
{
return false;
}
// spawn flower item
BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
cItems FlowerItem;
FlowerItem.Add(E_BLOCK_BIG_FLOWER, 1, BlockMeta);
SpawnItemPickups(FlowerItem, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5);
return true;
}
} // switch (BlockType)
return false;
}