Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
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@@ -2651,6 +2651,24 @@ int cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlo
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bool cChunkMap::GrowTallGrass(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
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if (Chunk != nullptr)
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{
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return Chunk->GrowTallGrass(a_BlockX, a_BlockY, a_BlockZ);
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}
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return 0;
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}
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void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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int ChunkX, ChunkZ;
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