Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
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@@ -1105,6 +1105,37 @@ int cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
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bool cChunk::GrowTallGrass(int a_RelX, int a_RelY, int a_RelZ)
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{
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if (a_RelY > (cChunkDef::Height - 2))
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{
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return false;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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if (!UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
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{
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return false;
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}
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if (BlockType != E_BLOCK_TALL_GRASS)
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{
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return false;
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}
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NIBBLETYPE LargeFlowerMeta;
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switch (BlockMeta)
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{
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case E_META_TALL_GRASS_GRASS: LargeFlowerMeta = E_META_BIG_FLOWER_DOUBLE_TALL_GRASS; break;
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case E_META_TALL_GRASS_FERN: LargeFlowerMeta = E_META_BIG_FLOWER_LARGE_FERN; break;
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default: return false;
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}
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return UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_BIG_FLOWER, LargeFlowerMeta) &&
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UnboundedRelFastSetBlock(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_BIG_FLOWER, 8);
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}
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bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
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{
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if (!cChunkDef::IsValidHeight(a_RelY))
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