cPickup doesn't use cPackets.
Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks. git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -46,6 +46,7 @@
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#include "packets/cPacket_BlockDig.h"
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#include "packets/cPacket_BlockPlace.h"
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#include "packets/cPacket_Chat.h"
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#include "packets/cPacket_CollectItem.h"
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#include "packets/cPacket_CreativeInventoryAction.h"
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#include "packets/cPacket_DestroyEntity.h"
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#include "packets/cPacket_Disconnect.h"
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@@ -1895,6 +1896,18 @@ void cClientHandle::SendUpdateSign(
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void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
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{
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cPacket_CollectItem ci;
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ci.m_CollectedID = a_Pickup.GetUniqueID();
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ci.m_CollectorID = a_Player.GetUniqueID();
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Send(ci);
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}
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void cClientHandle::CheckIfWorldDownloaded(void)
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{
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if (m_State != csDownloadingWorld)
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