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cPickup doesn't use cPackets.

Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-24 09:49:00 +00:00
parent 0c5910c4fb
commit f0fc0edd21
19 changed files with 178 additions and 84 deletions

View File

@@ -46,6 +46,7 @@
#include "packets/cPacket_BlockDig.h"
#include "packets/cPacket_BlockPlace.h"
#include "packets/cPacket_Chat.h"
#include "packets/cPacket_CollectItem.h"
#include "packets/cPacket_CreativeInventoryAction.h"
#include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_Disconnect.h"
@@ -1895,6 +1896,18 @@ void cClientHandle::SendUpdateSign(
void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
cPacket_CollectItem ci;
ci.m_CollectedID = a_Pickup.GetUniqueID();
ci.m_CollectorID = a_Player.GetUniqueID();
Send(ci);
}
void cClientHandle::CheckIfWorldDownloaded(void)
{
if (m_State != csDownloadingWorld)