cPickup doesn't use cPackets.
Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks. git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -21,6 +21,7 @@ class cPlayer;
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class cChestEntity;
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class cFurnaceEntity;
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class cPawn;
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class cPickup;
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typedef std::list<cClientHandle *> cClientHandleList;
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typedef cChunk * cChunkPtr;
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@@ -77,6 +78,8 @@ public:
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void BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
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void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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/// Broadcasts the block entity, if it is at the coords specified, to all clients except a_Exclude
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void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
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