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cPickup doesn't use cPackets.

Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-24 09:49:00 +00:00
parent 0c5910c4fb
commit f0fc0edd21
19 changed files with 178 additions and 84 deletions

View File

@@ -451,6 +451,22 @@ void cChunkMap::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclu
void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), a_Pickup.GetChunkY(), a_Pickup.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
}
void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);