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cPickup doesn't use cPackets.

Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-24 09:49:00 +00:00
parent 0c5910c4fb
commit f0fc0edd21
19 changed files with 178 additions and 84 deletions

View File

@@ -1930,6 +1930,22 @@ void cChunk::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendCollectPickup(a_Pickup, a_Player);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list