cPickup doesn't use cPackets.
Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks. git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1930,6 +1930,22 @@ void cChunk::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
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void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendCollectPickup(a_Pickup, a_Player);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
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