Guardian can now spawn if wanted!?
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@@ -844,7 +844,7 @@ cMonster::eFamily cMonster::FamilyFromType(eMonsterType a_Type)
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case mtEnderman: return mfHostile;
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case mtGhast: return mfHostile;
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case mtGiant: return mfNoSpawn;
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case mtGuardian: return mfNoSpawn; // Just because they have special spawning conditions. If Watertemples have been added, this needs to be edited!
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case mtGuardian: return mfWater; // Just because they have special spawning conditions. If Watertemples have been added, this needs to be edited!
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case mtHorse: return mfPassive;
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case mtIronGolem: return mfPassive;
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case mtMagmaCube: return mfHostile;
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