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Guardian can now spawn if wanted!?

This commit is contained in:
Masy98
2014-12-18 20:44:39 +01:00
parent 706b9181e6
commit f09c6701eb
2 changed files with 2 additions and 2 deletions

View File

@@ -844,7 +844,7 @@ cMonster::eFamily cMonster::FamilyFromType(eMonsterType a_Type)
case mtEnderman: return mfHostile;
case mtGhast: return mfHostile;
case mtGiant: return mfNoSpawn;
case mtGuardian: return mfNoSpawn; // Just because they have special spawning conditions. If Watertemples have been added, this needs to be edited!
case mtGuardian: return mfWater; // Just because they have special spawning conditions. If Watertemples have been added, this needs to be edited!
case mtHorse: return mfPassive;
case mtIronGolem: return mfPassive;
case mtMagmaCube: return mfHostile;