ToLua does not like the override keyword :(
git-svn-id: http://mc-server.googlecode.com/svn/trunk@821 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -41,7 +41,7 @@ public:
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy( cPlayer * a_Player ) override; //tolua_export
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virtual void UsedBy( cPlayer * a_Player ); //tolua_export
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cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
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void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
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