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- Default Notchian Ping (static until ping implemented through keepalive send/receive)

- Player "left" message regardless of exit reason

git-svn-id: http://mc-server.googlecode.com/svn/trunk@119 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
mtilden@gmail.com
2011-12-26 03:05:31 +00:00
parent 0321819ce8
commit f029b905d5
2 changed files with 12 additions and 4 deletions

View File

@@ -239,8 +239,8 @@ void cPlayer::Tick(float a_Dt)
for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
{
if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
cPacket_PlayerListItem *PlayerList = new cPacket_PlayerListItem(GetColor() + GetName(), true, (*itr)->GetClientHandle()->GetPing());
(*itr)->GetClientHandle()->Send( *PlayerList );
cPacket_PlayerListItem PlayerList(GetColor() + GetName(), true, (*itr)->GetClientHandle()->GetPing());
(*itr)->GetClientHandle()->Send( PlayerList );
}
}