- Default Notchian Ping (static until ping implemented through keepalive send/receive)
- Player "left" message regardless of exit reason git-svn-id: http://mc-server.googlecode.com/svn/trunk@119 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -124,6 +124,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
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, m_bKeepThreadGoing( true )
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, m_bSendLoginResponse( false )
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, m_pState( new sClientHandleState )
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, m_Ping(1000)
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{
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LOG("cClientHandle::cClientHandle");
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@@ -183,9 +184,16 @@ cClientHandle::~cClientHandle()
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{
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if ((*itr) && (*itr)->GetClientHandle() && strlen(GetUsername()) > 0)
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{
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cPacket_PlayerListItem *PlayerList = new cPacket_PlayerListItem(m_Player->GetColor() + GetUsername(), false, (short)9999);
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(*itr)->GetClientHandle()->Send( *PlayerList );
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cPacket_PlayerListItem PlayerList(m_Player->GetColor() + GetUsername(), false, (short)9999);
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(*itr)->GetClientHandle()->Send( PlayerList );
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}
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}
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if (m_pState && m_pState->Username.size() > 0)
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{
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cPacket_Chat Left( m_pState->Username + " left the game!");
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cRoot::Get()->GetServer()->Broadcast( Left, this );
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}
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// First stop sending thread
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