Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@303 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -798,17 +798,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
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void cChunk::AsyncUnload( cClientHandle* a_Client )
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{
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m_UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once
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m_UnloadQuery.push_back( a_Client );
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}
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void cChunk::Send( cClientHandle* a_Client )
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void cChunk::SendTo(cClientHandle* a_Client)
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{
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cPacket_PreChunk PreChunk;
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PreChunk.m_PosX = m_PosX;
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@@ -870,7 +860,21 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
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// Update heightmap, if needed:
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if (a_Y >= m_HeightMap[a_X + a_Z * 16])
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{
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m_HeightMap[a_X + a_Z * 16] = (a_BlockType == E_BLOCK_AIR) ? (a_Y - 1) : a_Y;
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = a_Y;
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}
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else
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{
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for (int y = a_Y - 1; y > 0; --y)
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{
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if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = y;
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break;
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}
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} // for y - column in m_BlockData
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}
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}
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m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
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@@ -951,7 +955,21 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
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// Update heightmap, if needed:
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if (a_Y >= m_HeightMap[a_X + a_Z * 16])
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{
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m_HeightMap[a_X + a_Z * 16] = (a_BlockType == E_BLOCK_AIR) ? (a_Y - 1) : a_Y;
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = a_Y;
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}
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else
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{
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for (int y = a_Y - 1; y > 0; --y)
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{
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if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = y;
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break;
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}
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} // for y - column in m_BlockData
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}
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}
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}
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@@ -1102,20 +1120,28 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
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void cChunk::AddClient( cClientHandle* a_Client )
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bool cChunk::AddClient(cClientHandle* a_Client)
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{
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{
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cCSLock Lock(m_CSClients);
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m_LoadedByClient.remove( a_Client );
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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if (a_Client == *itr)
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{
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// Already there, nothing needed
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return false;
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}
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}
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m_LoadedByClient.push_back( a_Client );
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}
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cCSLock Lock(m_CSEntities);
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
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{
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LOG("Entity #%d (%s) at [%i %i %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
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LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
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(*itr)->SpawnOn( a_Client );
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}
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return true;
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}
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