Merge branch 'master' into Inventory

This commit is contained in:
Howaner
2014-07-26 13:27:27 +02:00
257 changed files with 3251 additions and 2012 deletions
+11 -5
View File
@@ -4,9 +4,15 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
"*.h"
)
SET (SRCS
SlotArea.cpp
Window.cpp)
add_library(UI ${SOURCE})
SET (HDRS
SlotArea.h
Window.h
WindowOwner.h)
if(NOT MSVC)
add_library(UI ${SRCS} ${HDRS})
endif()
+2 -2
View File
@@ -319,9 +319,9 @@ void cWindow::OwnerDestroyed()
// Close window for each player. Note that the last one needs special handling
while (m_OpenedBy.size() > 1)
{
(*m_OpenedBy.begin() )->CloseWindow();
(*m_OpenedBy.begin())->CloseWindow();
}
(*m_OpenedBy.begin() )->CloseWindow();
(*m_OpenedBy.begin())->CloseWindow();
}
+2 -2
View File
@@ -77,7 +77,7 @@ public:
int GetWindowType(void) const { return m_WindowType; } // tolua_export
cWindowOwner * GetOwner(void) { return m_Owner; }
void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; }
void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; }
/// Returns the total number of slots
int GetNumSlots(void) const;
@@ -134,7 +134,7 @@ public:
// tolua_begin
const AString & GetWindowTitle() const { return m_WindowTitle; }
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
virtual void SetProperty(int a_Property, int a_Value);