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Functions in cPluginManager get references instead of pointers.

This commit is contained in:
Mattes D
2014-10-15 19:01:55 +02:00
parent c6725f8d28
commit eeb580a74e
29 changed files with 220 additions and 181 deletions

View File

@@ -2607,7 +2607,7 @@ void cWorld::QueueUnloadUnusedChunks(void)
void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
void cWorld::CollectPickupsByPlayer(cPlayer & a_Player)
{
m_ChunkMap->CollectPickupsByPlayer(a_Player);
}
@@ -2909,13 +2909,13 @@ bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AStrin
AString Line2(a_Line2);
AString Line3(a_Line3);
AString Line4(a_Line4);
if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player))
if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player))
{
return false;
}
if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4))
{
cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
return true;
}
return false;
@@ -3640,7 +3640,7 @@ bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(int a_ChunkX, int a_Ch
void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerating(cChunkDesc & a_ChunkDesc)
{
cPluginManager::Get()->CallHookChunkGenerating(
m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
*m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
);
}
@@ -3651,7 +3651,7 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerating(cChunkDesc & a_Ch
void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_ChunkDesc)
{
cPluginManager::Get()->CallHookChunkGenerated(
m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
*m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
);
}