Functions in cPluginManager get references instead of pointers.
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@@ -954,7 +954,7 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
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}
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// Notify plugins of the chunk becoming available
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cPluginManager::Get()->CallHookChunkAvailable(m_World, ChunkX, ChunkZ);
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cPluginManager::Get()->CallHookChunkAvailable(*m_World, ChunkX, ChunkZ);
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}
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@@ -1145,11 +1145,11 @@ void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
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void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
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void cChunkMap::CollectPickupsByPlayer(cPlayer & a_Player)
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{
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int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
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int BlockY = (int)(a_Player->GetPosY());
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int BlockZ = (int)(a_Player->GetPosZ());
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int BlockX = (int)(a_Player.GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
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int BlockY = (int)(a_Player.GetPosY());
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int BlockZ = (int)(a_Player.GetPosZ());
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int ChunkX = 0, ChunkZ = 0;
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cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
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int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
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@@ -2973,7 +2973,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
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if (
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(m_Chunks[i] != NULL) && // Is valid
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(m_Chunks[i]->CanUnload()) && // Can unload
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!cPluginManager::Get()->CallHookChunkUnloading(m_Parent->GetWorld(), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree
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!cPluginManager::Get()->CallHookChunkUnloading(*(m_Parent->GetWorld()), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree
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)
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{
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// The cChunk destructor calls our GetChunk() while removing its entities
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@@ -2987,6 +2987,8 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
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void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cCSLock Lock(m_CSFastSetBlock);
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