Merge branch 'master' of github.com:mc-server/MCServer
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@@ -110,6 +110,7 @@ class cVillageGen::cVillage :
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public:
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cVillage(
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int a_Seed,
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int a_GridX, int a_GridZ,
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int a_OriginX, int a_OriginZ,
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int a_MaxRoadDepth,
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int a_MaxSize,
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@@ -119,7 +120,7 @@ public:
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BLOCKTYPE a_RoadBlock,
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BLOCKTYPE a_WaterRoadBlock
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) :
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super(a_OriginX, a_OriginZ),
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super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
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m_Seed(a_Seed),
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m_Noise(a_Seed),
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m_MaxSize(a_MaxSize),
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@@ -358,8 +359,8 @@ static cVillagePiecePool * g_PlainsVillagePools[] =
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cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
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super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
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cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
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super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
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m_Noise(a_Seed + 1000),
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m_MaxDepth(a_MaxDepth),
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m_MaxSize(a_MaxSize),
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@@ -374,7 +375,7 @@ cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSi
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cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_OriginZ)
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cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
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{
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// Generate the biomes for the chunk surrounding the origin:
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int ChunkX, ChunkZ;
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@@ -435,7 +436,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_
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{
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return cStructurePtr();
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}
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return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock));
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return cStructurePtr(new cVillage(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock));
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}
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