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Replaced "const double &" with plain "double" for simplicity

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1085 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-21 10:59:59 +00:00
parent af66f8ebae
commit ee34d805be
4 changed files with 43 additions and 41 deletions

View File

@@ -22,7 +22,7 @@ cCriticalSection cEntity::m_CSCount;
cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
cEntity::cEntity(double a_X, double a_Y, double a_Z)
: m_UniqueID( 0 )
, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
@@ -57,9 +57,9 @@ cEntity::~cEntity()
this
);
if( !m_bDestroyed || !m_bRemovedFromChunk )
if (!m_bDestroyed || !m_bRemovedFromChunk)
{
LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
ASSERT(!"Entity deallocated without being destroyed or unlinked");
}
delete m_Referencers;
@@ -269,9 +269,9 @@ void cEntity::SetPosition( const Vector3d & a_Pos )
void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
m_Pos.Set( a_PosX, a_PosY, a_PosZ );
m_Pos.Set(a_PosX, a_PosY, a_PosZ);
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -280,7 +280,7 @@ void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const d
void cEntity::SetPosX( const double & a_PosX )
void cEntity::SetPosX(double a_PosX)
{
m_Pos.x = a_PosX;
MoveToCorrectChunk();
@@ -291,7 +291,7 @@ void cEntity::SetPosX( const double & a_PosX )
void cEntity::SetPosY( const double & a_PosY )
void cEntity::SetPosY(double a_PosY)
{
m_Pos.y = a_PosY;
MoveToCorrectChunk();
@@ -302,7 +302,7 @@ void cEntity::SetPosY( const double & a_PosY )
void cEntity::SetPosZ( const double & a_PosZ )
void cEntity::SetPosZ(double a_PosZ)
{
m_Pos.z = a_PosZ;
MoveToCorrectChunk();
@@ -315,7 +315,7 @@ void cEntity::SetPosZ( const double & a_PosZ )
//////////////////////////////////////////////////////////////////////////
// Reference stuffs
void cEntity::AddReference( cEntity*& a_EntityPtr )
void cEntity::AddReference(cEntity * & a_EntityPtr)
{
m_References->AddReference( a_EntityPtr );
a_EntityPtr->ReferencedBy( a_EntityPtr );
@@ -325,7 +325,7 @@ void cEntity::AddReference( cEntity*& a_EntityPtr )
void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
{
m_Referencers->AddReference( a_EntityPtr );
}
@@ -334,7 +334,7 @@ void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
void cEntity::Dereference( cEntity*& a_EntityPtr )
void cEntity::Dereference(cEntity*& a_EntityPtr)
{
m_Referencers->Dereference( a_EntityPtr );
}