Replaced "const double &" with plain "double" for simplicity
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1085 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -22,7 +22,7 @@ cCriticalSection cEntity::m_CSCount;
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cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
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cEntity::cEntity(double a_X, double a_Y, double a_Z)
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: m_UniqueID( 0 )
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, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
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, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
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@@ -57,9 +57,9 @@ cEntity::~cEntity()
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this
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);
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if( !m_bDestroyed || !m_bRemovedFromChunk )
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if (!m_bDestroyed || !m_bRemovedFromChunk)
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{
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LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
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LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
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ASSERT(!"Entity deallocated without being destroyed or unlinked");
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}
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delete m_Referencers;
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@@ -269,9 +269,9 @@ void cEntity::SetPosition( const Vector3d & a_Pos )
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void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
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void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
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{
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m_Pos.Set( a_PosX, a_PosY, a_PosZ );
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m_Pos.Set(a_PosX, a_PosY, a_PosZ);
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -280,7 +280,7 @@ void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const d
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void cEntity::SetPosX( const double & a_PosX )
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void cEntity::SetPosX(double a_PosX)
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{
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m_Pos.x = a_PosX;
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MoveToCorrectChunk();
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@@ -291,7 +291,7 @@ void cEntity::SetPosX( const double & a_PosX )
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void cEntity::SetPosY( const double & a_PosY )
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void cEntity::SetPosY(double a_PosY)
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{
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m_Pos.y = a_PosY;
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MoveToCorrectChunk();
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@@ -302,7 +302,7 @@ void cEntity::SetPosY( const double & a_PosY )
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void cEntity::SetPosZ( const double & a_PosZ )
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void cEntity::SetPosZ(double a_PosZ)
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{
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m_Pos.z = a_PosZ;
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MoveToCorrectChunk();
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@@ -315,7 +315,7 @@ void cEntity::SetPosZ( const double & a_PosZ )
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//////////////////////////////////////////////////////////////////////////
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// Reference stuffs
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void cEntity::AddReference( cEntity*& a_EntityPtr )
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void cEntity::AddReference(cEntity * & a_EntityPtr)
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{
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m_References->AddReference( a_EntityPtr );
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a_EntityPtr->ReferencedBy( a_EntityPtr );
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@@ -325,7 +325,7 @@ void cEntity::AddReference( cEntity*& a_EntityPtr )
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void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
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void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
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{
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m_Referencers->AddReference( a_EntityPtr );
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}
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@@ -334,7 +334,7 @@ void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
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void cEntity::Dereference( cEntity*& a_EntityPtr )
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void cEntity::Dereference(cEntity*& a_EntityPtr)
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{
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m_Referencers->Dereference( a_EntityPtr );
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}
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