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Detaching improvements

* Players now search for an area around themselves to teleport to when
detaching from something
This commit is contained in:
Tiger Wang
2014-01-12 23:23:36 +00:00
parent 1d81db6446
commit edefa27a48
4 changed files with 34 additions and 4 deletions

View File

@@ -1884,3 +1884,29 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
void cPlayer::Detach()
{
super::Detach();
int PosX = (int)floor(GetPosX());
int PosY = (int)floor(GetPosY());
int PosZ = (int)floor(GetPosZ());
// Search for a position within an area to teleport player after detachment
// Position must be solid land, and occupied by a nonsolid block
// If nothing found, player remains where they are
for (int x = PosX - 2; x <= (PosX + 2); ++x)
{
for (int y = PosY; y <= (PosY + 3); ++y)
{
for (int z = PosZ - 2; z <= (PosZ + 2); ++z)
{
if (!g_BlockIsSolid[m_World->GetBlock(x, y, z)] && g_BlockIsSolid[m_World->GetBlock(x, y - 1, z)])
{
TeleportToCoords(x, y, z);
return;
}
}
}
}
}