Fixed cItemGrid API, no more changeable GetSlot().
Also fixed possible water and lava duplication glitches in the dispenser. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1520 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -34,15 +34,7 @@ cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld
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void cDropperEntity::DropSpenseFromSlot(int a_SlotNum)
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{
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int DispX = m_PosX;
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int DispY = m_PosY;
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int DispZ = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
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AddDropSpenserDir(DispX, DispY, DispZ, Meta);
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cItems Pickups;
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Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum).CopyOne());
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m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
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DropFromSlot(a_SlotNum);
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}
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