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Fixed cItemGrid API, no more changeable GetSlot().

Also fixed possible water and lava duplication glitches in the dispenser.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1520 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-26 20:52:39 +00:00
parent 46ce9df7d9
commit edbc2790e3
9 changed files with 142 additions and 87 deletions

View File

@@ -37,85 +37,81 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
cItem & Drop = m_Contents.GetSlot(a_SlotNum);
// Dispense the item:
switch (Drop.m_ItemType)
switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
{
case E_ITEM_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
if (DispBlock == E_BLOCK_STATIONARY_WATER)
switch (DispBlock)
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
Drop.m_ItemType = E_ITEM_WATER_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate water
}
else if (DispBlock == E_BLOCK_STATIONARY_LAVA)
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
Drop.m_ItemType = E_ITEM_LAVA_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate lava
}
else
{
cItems Pickups;
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
Drop.m_ItemCount--;
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER:
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_LAVA:
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
default:
{
DropFromSlot(a_SlotNum);
break;
}
}
break;
}
} // E_ITEM_BUCKET
case E_ITEM_WATER_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
if (PlaceLiquid(DispBlock, a_SlotNum))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_STATIONARY_WATER, 0);
Drop.m_ItemType = E_ITEM_BUCKET;
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
}
else
{
cItems Pickups;
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
Drop.m_ItemCount--;
DropFromSlot(a_SlotNum);
}
break;
}
case E_ITEM_LAVA_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock( DispX, DispY, DispZ );
if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
if (PlaceLiquid(DispBlock, a_SlotNum))
{
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_STATIONARY_LAVA, 0);
Drop.m_ItemType = E_ITEM_BUCKET;
m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
}
else
{
cItems Pickups;
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
Drop.m_ItemCount--;
DropFromSlot(a_SlotNum);
}
break;
}
case E_ITEM_SPAWN_EGG:
{
if (m_World->SpawnMob(DispX + 0.5, DispY, DispZ + 0.5, Drop.m_ItemDamage) >= 0)
if (m_World->SpawnMob(DispX + 0.5, DispY, DispZ + 0.5, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
{
Drop.m_ItemCount--;
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
break;
}
default:
{
cItems Pickups;
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
Drop.m_ItemCount--;
DropFromSlot(a_SlotNum);
break;
}
} // switch (ItemType)
@@ -125,3 +121,66 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
{
cItem LiquidBucket(a_BucketItemType, 1);
if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
{
// Special case: replacing one empty bucket with one full bucket
m_Contents.SetSlot(a_SlotNum, LiquidBucket);
return true;
}
// There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
{
// Cannot fit into m_Contents
return false;
}
m_Contents.ChangeSlotCount(a_SlotNum, -1);
m_Contents.AddItem(LiquidBucket);
return true;
}
bool cDispenserEntity::PlaceLiquid(BLOCKTYPE a_BlockInFront, int a_SlotNum)
{
if (
(a_BlockInFront != E_BLOCK_AIR) &&
!IsBlockLiquid(a_BlockInFront) &&
!cFluidSimulator::CanWashAway(a_BlockInFront)
)
{
// Not a suitable block in front
return false;
}
cItem EmptyBucket(E_ITEM_BUCKET, 1);
if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
{
// Change the single full bucket present into a single empty bucket
m_Contents.SetSlot(a_SlotNum, EmptyBucket);
return true;
}
// There are full buckets stacked at this slot, check if we can fit in the empty bucket
if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
{
// The empty bucket wouldn't fit into m_Contents
return false;
}
// The empty bucket fits in, remove one full bucket and add the empty one
m_Contents.ChangeSlotCount(a_SlotNum, -1);
m_Contents.AddItem(EmptyBucket);
return true;
}