Updated APIDoc (#3985)
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@@ -217,7 +217,6 @@ public:
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int GetChunkZ(void) const { return FloorC(m_Position.z / cChunkDef::Width); }
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void SetHeadYaw (double a_HeadYaw);
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void SetHeight (double a_Height);
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void SetMass (double a_Mass);
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void SetPosX (double a_PosX) { SetPosition({a_PosX, m_Position.y, m_Position.z}); }
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void SetPosY (double a_PosY) { SetPosition({m_Position.x, a_PosY, m_Position.z}); }
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@@ -243,8 +242,6 @@ public:
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/** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */
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void SetSpeedZ(double a_SpeedZ);
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void SetWidth (double a_Width);
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void AddPosX (double a_AddPosX) { AddPosition(a_AddPosX, 0, 0); }
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void AddPosY (double a_AddPosY) { AddPosition(0, a_AddPosY, 0); }
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void AddPosZ (double a_AddPosZ) { AddPosition(0, 0, a_AddPosZ); }
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@@ -300,6 +297,10 @@ public:
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// tolua_end
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void SetHeight(double a_Height);
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void SetWidth(double a_Width);
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/** Exported in ManualBindings */
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const Vector3d & GetPosition(void) const { return m_Position; }
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