Source files cleanup: The rest of the files renamed.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
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76
source/Plugin_NewLua.h
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76
source/Plugin_NewLua.h
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#pragma once
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#include "Plugin.h"
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#include "WebPlugin.h"
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typedef struct lua_State lua_State;
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class cPlugin_NewLua : public cPlugin, public cWebPlugin //tolua_export
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{ //tolua_export
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public: //tolua_export
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cPlugin_NewLua( const char* a_PluginName );
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~cPlugin_NewLua();
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virtual void OnDisable(); //tolua_export
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virtual bool Initialize(); //tolua_export
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virtual void Tick(float a_Dt); //tolua_export
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virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
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virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
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virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
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virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
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virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
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virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
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virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override;
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
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virtual bool OnPlayerJoin (cPlayer * a_Player ) override;
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virtual void OnPlayerMove (cPlayer * a_Player ) override;
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virtual void OnPlayerSpawn (cPlayer * a_Player ) override;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override;
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld * a_World) override;
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
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const AString & GetDirectory(void) const {return m_Directory; }
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AString GetLocalDirectory(void) const; //tolua_export
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virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); }
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// cWebPlugin override
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virtual const AString & GetName(void) const {return cPlugin::GetName(); }
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// cWebPlugin and WebAdmin stuff
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virtual AString HandleWebRequest( HTTPRequest * a_Request ) override;
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bool AddWebTab( const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS <<
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lua_State* GetLuaState() { return m_LuaState; }
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OBSOLETE cPlugin_NewLua * CreateWebPlugin(lua_State * a_LuaState); //tolua_export
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cCriticalSection & GetCriticalSection() { return m_CriticalSection; }
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private:
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bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
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bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
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cCriticalSection m_CriticalSection;
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std::string m_Directory;
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lua_State * m_LuaState;
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};//tolua_export
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