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Updated prefabs from the Gallery server.

This commit is contained in:
Mattes D
2015-06-13 18:14:09 +02:00
parent f0ee0b8ce8
commit ec4bd42dd8
6 changed files with 482 additions and 505 deletions

View File

@@ -32,9 +32,9 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */
"d: 8: 0\n" /* water */
"e: 64: 4\n" /* wooddoorblock */
"f: 64:12\n" /* wooddoorblock */
"g: 64:13\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */
"f: 64: 8\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -280,18 +280,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 5\n" /* wooddoorblock */
"d: 64: 2\n" /* wooddoorblock */
"e: 64: 4\n" /* wooddoorblock */
"f: 64: 1\n" /* wooddoorblock */
"g: 20: 0\n" /* glass */
"h: 64:12\n" /* wooddoorblock */
"i: 76: 3\n" /* redstonetorchon */
"j: 64: 8\n" /* wooddoorblock */
"k: 76: 4\n" /* redstonetorchon */
"l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 1\n" /* redstonetorchon */,
"c: 64: 2\n" /* wooddoorblock */
"d: 64: 1\n" /* wooddoorblock */
"e: 20: 0\n" /* glass */
"f: 64: 9\n" /* wooddoorblock */
"g: 76: 3\n" /* redstonetorchon */
"h: 64: 8\n" /* wooddoorblock */
"i: 76: 4\n" /* redstonetorchon */
"j: 76: 2\n" /* redstonetorchon */
"k: 76: 1\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
@@ -313,28 +311,28 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789 */
/* 0 */ "abbbbbmmmm"
/* 1 */ "c.....bbmm"
/* 2 */ "d.......bm"
/* 2 */ "c.......bm"
/* 3 */ "abb.....bm"
/* 4 */ "mmmbb....b"
/* 5 */ "mmmmmb...b"
/* 6 */ "mmmmmb...b"
/* 7 */ "mmmmmmb..b"
/* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmaefa"
/* 9 */ "mmmmmmadda"
// Level 2
/* z\x* */
/* * 0123456789 */
/* 0 */ "abggbbmmmm"
/* 1 */ "h...i.bbmm"
/* 2 */ "j.......bm"
/* 3 */ "abbk....bm"
/* 0 */ "abeebbmmmm"
/* 1 */ "f...g.bbmm"
/* 2 */ "h.......bm"
/* 3 */ "abbi....bm"
/* 4 */ "mmmbb....b"
/* 5 */ "mmmmmb..lb"
/* 6 */ "mmmmmbn..g"
/* 7 */ "mmmmmmb..g"
/* 5 */ "mmmmmb..jb"
/* 6 */ "mmmmmbk..e"
/* 7 */ "mmmmmmb..e"
/* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmahja"
/* 9 */ "mmmmmmafha"
// Level 3
/* z\x* */
@@ -396,20 +394,17 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 3\n" /* wooddoorblock */
"d: 64: 6\n" /* wooddoorblock */
"e: 64: 5\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */
"h: 64: 1\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */
"j: 64:12\n" /* wooddoorblock */
"k: 20: 0\n" /* glass */
"l: 76: 1\n" /* redstonetorchon */
"d: 64: 2\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */
"f: 64: 1\n" /* wooddoorblock */
"g: 64: 8\n" /* wooddoorblock */
"h: 64: 9\n" /* wooddoorblock */
"i: 20: 0\n" /* glass */
"j: 76: 1\n" /* redstonetorchon */
"k: 76: 2\n" /* redstonetorchon */
"l: 76: 3\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 2\n" /* redstonetorchon */
"o: 76: 3\n" /* redstonetorchon */
"p: 76: 4\n" /* redstonetorchon */
"q: 64: 9\n" /* wooddoorblock */,
"n: 76: 4\n" /* redstonetorchon */,
// Block data:
// Level 0
@@ -435,42 +430,42 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmacdammmmmm"
/* 0 */ "mmmmmmaccammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmmb..bmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abbbbbb..bbbbbba"
/* 7 */ "e..............f"
/* 8 */ "g..............f"
/* 7 */ "d..............e"
/* 8 */ "d..............e"
/* 9 */ "abbbbbb..bbbbbba"
/* 10 */ "mmmmmmb..bmmmmmm"
/* 11 */ "mmmmmmb..bmmmmmm"
/* 12 */ "mmmmmmb..bmmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmahhammmmmm"
/* 15 */ "mmmmmmaffammmmmm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaijammmmmm"
/* 0 */ "mmmmmmaghammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmk..kmmmmmm"
/* 3 */ "mmmmmmk..kmmmmmm"
/* 4 */ "mmmmmmblnbmmmmmm"
/* 2 */ "mmmmmmi..immmmmm"
/* 3 */ "mmmmmmi..immmmmm"
/* 4 */ "mmmmmmbjkbmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abkkbbb..bbbkkba"
/* 7 */ "j...o......o...i"
/* 8 */ "i...p......p...q"
/* 9 */ "abkkbbb..bbbkkba"
/* 6 */ "abiibbb..bbbiiba"
/* 7 */ "h...l......l...g"
/* 8 */ "g...n......n...h"
/* 9 */ "abiibbb..bbbiiba"
/* 10 */ "mmmmmmb..bmmmmmm"
/* 11 */ "mmmmmmblnbmmmmmm"
/* 12 */ "mmmmmmk..kmmmmmm"
/* 13 */ "mmmmmmk..kmmmmmm"
/* 11 */ "mmmmmmbjkbmmmmmm"
/* 12 */ "mmmmmmi..immmmmm"
/* 13 */ "mmmmmmi..immmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmaqiammmmmm"
/* 15 */ "mmmmmmahgammmmmm"
// Level 3
/* z\x* 111111 */
@@ -549,8 +544,6 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"h: 64: 8\n" /* wooddoorblock */
"i: 76: 4\n" /* redstonetorchon */
"j: 64: 0\n" /* wooddoorblock */
"k: 64: 7\n" /* wooddoorblock */
"l: 64:12\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -607,7 +600,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789012345 */
/* 0 */ "mmmmmmmbbbbbbbba"
/* 1 */ "mmmmmmmb.......j"
/* 2 */ "mmmmmmmb.......k"
/* 2 */ "mmmmmmmb.......j"
/* 3 */ "mmmmmmmbbbbbbbba"
// Level 7
@@ -615,7 +608,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmbbbeebba"
/* 1 */ "mmmmmmmmb.g....h"
/* 2 */ "mmmmmmmmb.i....l"
/* 2 */ "mmmmmmmmb.i....f"
/* 3 */ "mmmmmmmmbbbeebba"
// Level 8
@@ -672,19 +665,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 3\n" /* wooddoorblock */
"d: 64: 6\n" /* wooddoorblock */
"e: 64: 5\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i: 64:12\n" /* wooddoorblock */
"j: 20: 0\n" /* glass */
"k: 76: 1\n" /* redstonetorchon */
"l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 3\n" /* redstonetorchon */
"o: 76: 4\n" /* redstonetorchon */
"p: 64: 9\n" /* wooddoorblock */,
"d: 64: 2\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */
"f: 64: 8\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h: 20: 0\n" /* glass */
"i: 76: 1\n" /* redstonetorchon */
"j: 76: 2\n" /* redstonetorchon */
"k: 76: 3\n" /* redstonetorchon */
"l: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
@@ -704,30 +694,30 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmacdammmmmm"
/* 0 */ "mmmmmmaccammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmmb..bmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abbbbbb..bbbbbba"
/* 7 */ "e..............f"
/* 8 */ "g..............f"
/* 7 */ "d..............e"
/* 8 */ "d..............e"
/* 9 */ "abbbbbbbbbbbbbba"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmahiammmmmm"
/* 0 */ "mmmmmmafgammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmj..jmmmmmm"
/* 3 */ "mmmmmmj..jmmmmmm"
/* 4 */ "mmmmmmbklbmmmmmm"
/* 2 */ "mmmmmmh..hmmmmmm"
/* 3 */ "mmmmmmh..hmmmmmm"
/* 4 */ "mmmmmmbijbmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abjjbbb..bbbjjba"
/* 7 */ "i...n......n...h"
/* 8 */ "h...o......o...p"
/* 9 */ "abjjbbbjjbbbjjba"
/* 6 */ "abhhbbb..bbbhhba"
/* 7 */ "g...k......k...f"
/* 8 */ "f...l......l...g"
/* 9 */ "abhhbbbhhbbbhhba"
// Level 3
/* z\x* 111111 */
@@ -974,14 +964,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */
"b: 5: 5\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 5\n" /* wooddoorblock */
"d: 64: 2\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */
"f: 64: 2\n" /* wooddoorblock */
"g: 76: 3\n" /* redstonetorchon */
"h: 64:12\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */
"j: 64: 9\n" /* wooddoorblock */
"k: 76: 4\n" /* redstonetorchon */
"f: 76: 3\n" /* redstonetorchon */
"g: 64: 9\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -1001,7 +989,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmaccccccccccamm"
/* 1 */ "ba............ab"
/* 2 */ "d..............e"
/* 3 */ "f..............e"
/* 3 */ "d..............e"
/* 4 */ "ba............ab"
/* 5 */ "mmaccccccccccamm"
@@ -1009,10 +997,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmaccccccccccamm"
/* 1 */ "bag..........gab"
/* 2 */ "h..............i"
/* 3 */ "i..............j"
/* 4 */ "bak..........kab"
/* 1 */ "baf..........fab"
/* 2 */ "g..............h"
/* 3 */ "h..............g"
/* 4 */ "bai..........iab"
/* 5 */ "mmaccccccccccamm"
// Level 3
@@ -1673,7 +1661,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"j: 76: 4\n" /* redstonetorchon */
"k: 64: 1\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
"m: 19: 0\n" /* sponge */
"n: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
@@ -1721,7 +1710,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmallammmmmm"
/* 0 */ "mmmmalnammmmmm"
/* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmc..cmmmmmm"
/* 3 */ "mmmcc..ccmmmmm"
@@ -1729,14 +1718,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 5 */ "mcc......ccmmm"
/* 6 */ "mc........ccba"
/* 7 */ "c............l"
/* 8 */ "c............l"
/* 8 */ "c............n"
/* 9 */ "mc........ccba"
/* 10 */ "mcc......ccmmm"
/* 11 */ "mmcc....ccmmmm"
/* 12 */ "mmmcc..ccmmmmm"
/* 13 */ "mmmmc..cmmmmmm"
/* 14 */ "mmmmb..bmmmmmm"
/* 15 */ "mmmmallammmmmm"
/* 15 */ "mmmmanlammmmmm"
/* 16 */ "dddddddddddddd"
// Level 3