Updated prefabs from the Gallery server.

This commit is contained in:
Mattes D
2015-06-13 18:14:09 +02:00
parent f0ee0b8ce8
commit ec4bd42dd8
6 changed files with 482 additions and 505 deletions
+46 -45
View File
@@ -119,9 +119,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -253,9 +253,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -412,9 +412,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -544,9 +544,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -703,9 +703,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -862,9 +862,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -1021,9 +1021,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j:128: 6\n" /* sandstonestairs */
@@ -1145,9 +1145,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -1270,9 +1270,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
@@ -1425,16 +1425,17 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"f: 64: 3\n" /* wooddoorblock */
"g: 64: 1\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64: 8\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */
"k: 50: 3\n" /* torch */
"l: 50: 2\n" /* torch */
"i: 64: 9\n" /* wooddoorblock */
"j: 64: 8\n" /* wooddoorblock */
"k:128: 7\n" /* sandstonestairs */
"l: 50: 3\n" /* torch */
"m: 19: 0\n" /* sponge */
"n: 50: 4\n" /* torch */
"o:128: 6\n" /* sandstonestairs */
"p: 50: 1\n" /* torch */
"q:128: 5\n" /* sandstonestairs */
"r:128: 4\n" /* sandstonestairs */,
"n: 50: 2\n" /* torch */
"o: 50: 4\n" /* torch */
"p:128: 6\n" /* sandstonestairs */
"q: 50: 1\n" /* torch */
"r:128: 5\n" /* sandstonestairs */
"s:128: 4\n" /* sandstonestairs */,
// Block data:
// Level 0
@@ -1495,7 +1496,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 4 */ ".a..........a."
/* 5 */ ".h..........h."
/* 6 */ ".h..........h."
/* 7 */ ".ahhaia.....a."
/* 7 */ ".ahhaja.....a."
/* 8 */ "......h.....h."
/* 9 */ "mmmmm.h.....h."
/* 10 */ "mmmmm.ahhahha."
@@ -1505,33 +1506,33 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "cccccccccccccc"
/* 1 */ "jaaaaaaaaaaaad"
/* 2 */ ".a..k.k.....ad"
/* 1 */ "kaaaaaaaaaaaad"
/* 2 */ ".a..l.l.....ad"
/* 3 */ ".a..........ad"
/* 4 */ ".a.........lad"
/* 4 */ ".a.........nad"
/* 5 */ ".a..........ad"
/* 6 */ ".a..n.n.....ad"
/* 7 */ "oaaaaaap...lad"
/* 6 */ ".a..o.o.....ad"
/* 7 */ "paaaaaaq...nad"
/* 8 */ "eeeeeba.....ad"
/* 9 */ "mmmmmba.....ad"
/* 10 */ "mmmmmbaaaaaaad"
/* 11 */ "mmmmmbq.....rd"
/* 11 */ "mmmmmbr.....sd"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ "ccccccccccccd."
/* 2 */ "jaaaaaaaaaaad."
/* 2 */ "kaaaaaaaaaaad."
/* 3 */ ".a.........ad."
/* 4 */ ".a.........ad."
/* 5 */ ".a.........ad."
/* 6 */ "oaaaaaaa...ad."
/* 6 */ "paaaaaaa...ad."
/* 7 */ "eeeeeeba...ad."
/* 8 */ "......ba...ad."
/* 9 */ "mmmmm.ba...ad."
/* 10 */ "mmmmm.baaaaad."
/* 11 */ "mmmmm.bq...rd."
/* 11 */ "mmmmm.br...sd."
// Level 6
/* z\x* 1111 */
@@ -1539,15 +1540,15 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 0 */ ".............."
/* 1 */ ".............."
/* 2 */ "cccccccccccc.."
/* 3 */ "jaaaaaaaaaad.."
/* 3 */ "kaaaaaaaaaad.."
/* 4 */ ".a........ad.."
/* 5 */ "oaaaaaaaa.ad.."
/* 5 */ "paaaaaaaa.ad.."
/* 6 */ "eeeeeeeea.ad.."
/* 7 */ ".......ba.ad.."
/* 8 */ ".......ba.ad.."
/* 9 */ "mmmmm..ba.ad.."
/* 10 */ "mmmmm..baaad.."
/* 11 */ "mmmmm..bq.rd.."
/* 11 */ "mmmmm..br.sd.."
// Level 7
/* z\x* 1111 */
@@ -1610,10 +1611,10 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e:128: 3\n" /* sandstonestairs */
"f: 64: 7\n" /* wooddoorblock */
"g: 64: 5\n" /* wooddoorblock */
"f: 64: 3\n" /* wooddoorblock */
"g: 64: 1\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */
"k: 50: 3\n" /* torch */
"l: 50: 4\n" /* torch */
@@ -1863,8 +1864,8 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"d: 50: 5\n" /* torch */
"e: 26:10\n" /* bedblock */
"f: 26: 2\n" /* bedblock */
"g: 64: 5\n" /* wooddoorblock */
"h: 64:12\n" /* wooddoorblock */
"g: 64: 1\n" /* wooddoorblock */
"h: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data: