Updated prefabs from the Gallery server.
This commit is contained in:
@@ -32,7 +32,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"B: 50: 3\n" /* torch */
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"C:171: 8\n" /* carpet */
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"D:101: 0\n" /* ironbars */
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"E: 64: 8\n" /* wooddoorblock */
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"E: 64: 9\n" /* wooddoorblock */
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"F:128: 2\n" /* sandstonestairs */
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"G: 24: 1\n" /* sandstone */
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"H: 44: 9\n" /* step */
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@@ -65,7 +65,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"v:134: 3\n" /* 134 */
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"w: 85: 0\n" /* fence */
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"x:134: 7\n" /* 134 */
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"y:107: 5\n" /* fencegate */
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"y:107: 1\n" /* fencegate */
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"z: 64: 1\n" /* wooddoorblock */,
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// Block data:
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@@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"d: 13: 0\n" /* gravel */
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"e: 5: 0\n" /* wood */
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"f:128: 5\n" /* sandstonestairs */
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"g:107: 2\n" /* fencegate */
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"g:107: 0\n" /* fencegate */
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"h:128: 4\n" /* sandstonestairs */
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"i:134: 1\n" /* 134 */
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"j:134: 3\n" /* 134 */
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@@ -298,13 +298,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"n:134: 5\n" /* 134 */
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"o:134: 7\n" /* 134 */
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"p:134: 4\n" /* 134 */
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"q:107: 1\n" /* fencegate */
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"q:107: 3\n" /* fencegate */
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"r: 64: 1\n" /* wooddoorblock */
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"s: 65: 3\n" /* ladder */
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"t: 50: 3\n" /* torch */
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"u:171: 8\n" /* carpet */
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"v:101: 0\n" /* ironbars */
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"w: 64: 8\n" /* wooddoorblock */
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"w: 64: 9\n" /* wooddoorblock */
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"x:128: 2\n" /* sandstonestairs */
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"y: 24: 1\n" /* sandstone */
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"z: 44: 9\n" /* step */,
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@@ -489,7 +489,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"k: 10: 0\n" /* lava */
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"l: 54: 5\n" /* chest */
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"m: 19: 0\n" /* sponge */
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"n: 64: 8\n" /* wooddoorblock */
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"n: 64: 9\n" /* wooddoorblock */
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"o: 50: 3\n" /* torch */
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"p:101: 0\n" /* ironbars */
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"q: 50: 1\n" /* torch */
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@@ -675,7 +675,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"p:101: 0\n" /* ironbars */
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"q: 50: 1\n" /* torch */
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"r:140: 0\n" /* flowerpotblock */
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"s: 64: 8\n" /* wooddoorblock */
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"s: 64: 9\n" /* wooddoorblock */
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"t: 50: 3\n" /* torch */
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"u: 69:12\n" /* lever */
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"v: 50: 4\n" /* torch */
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@@ -948,7 +948,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"k:128: 3\n" /* sandstonestairs */
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"l: 77: 4\n" /* stonebutton */
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"m: 19: 0\n" /* sponge */
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"n: 71: 8\n" /* irondoorblock */
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"n: 71: 9\n" /* irondoorblock */
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"o: 77: 3\n" /* stonebutton */
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"p:128: 6\n" /* sandstonestairs */
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"q:128: 4\n" /* sandstonestairs */
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@@ -1129,7 +1129,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"f: 64: 3\n" /* wooddoorblock */
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"g: 61: 2\n" /* furnace */
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"h: 65: 2\n" /* ladder */
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"i: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"j:101: 0\n" /* ironbars */
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"k: 50: 4\n" /* torch */
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"l:128: 2\n" /* sandstonestairs */
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@@ -1252,7 +1252,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"h: 65: 5\n" /* ladder */
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"i: 85: 0\n" /* fence */
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"j:101: 0\n" /* ironbars */
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"k: 64: 8\n" /* wooddoorblock */
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"k: 64: 9\n" /* wooddoorblock */
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"l: 50: 3\n" /* torch */
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"m: 19: 0\n" /* sponge */
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"n:128: 2\n" /* sandstonestairs */
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@@ -1396,7 +1396,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"e: 5: 0\n" /* wood */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"h: 64: 8\n" /* wooddoorblock */
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"h: 64: 9\n" /* wooddoorblock */
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"i:101: 0\n" /* ironbars */
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"j: 50: 4\n" /* torch */
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"k:128: 2\n" /* sandstonestairs */
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@@ -1523,7 +1523,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"l:134: 6\n" /* 134 */
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"m: 19: 0\n" /* sponge */
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"n:134: 4\n" /* 134 */
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"o: 64: 8\n" /* wooddoorblock */
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"o: 64: 9\n" /* wooddoorblock */
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"p: 50: 2\n" /* torch */
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"q:101: 0\n" /* ironbars */
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"r:171: 8\n" /* carpet */
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@@ -1667,7 +1667,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"e: 5: 0\n" /* wood */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"h: 64: 8\n" /* wooddoorblock */
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"h: 64: 9\n" /* wooddoorblock */
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"i:101: 0\n" /* ironbars */
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"j: 50: 1\n" /* torch */
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"k: 50: 4\n" /* torch */
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@@ -1810,7 +1810,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"m: 19: 0\n" /* sponge */
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"n: 38: 5\n" /* rose */
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"o: 65: 2\n" /* ladder */
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"p: 64: 8\n" /* wooddoorblock */
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"p: 64: 9\n" /* wooddoorblock */
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"q:101: 0\n" /* ironbars */
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"r: 50: 1\n" /* torch */
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"s: 50: 4\n" /* torch */
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@@ -1943,7 +1943,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"h:101: 0\n" /* ironbars */
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"i: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"j: 50: 1\n" /* torch */
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"k: 50: 2\n" /* torch */
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"l:128: 2\n" /* sandstonestairs */
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@@ -2089,7 +2089,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"f: 64: 2\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"h:101: 0\n" /* ironbars */
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"i: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"j: 50: 1\n" /* torch */
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"k:128: 6\n" /* sandstonestairs */
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"l:126: 8\n" /* woodenslab */
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@@ -2220,7 +2220,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"e: 5: 0\n" /* wood */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 5\n" /* ladder */
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"h: 64: 8\n" /* wooddoorblock */
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"h: 64: 9\n" /* wooddoorblock */
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"i:101: 0\n" /* ironbars */
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"j: 50: 4\n" /* torch */
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"k:128: 2\n" /* sandstonestairs */
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@@ -2374,17 +2374,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"h: 85: 0\n" /* fence */
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"i: 64: 0\n" /* wooddoorblock */
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"j: 65: 5\n" /* ladder */
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"k: 64: 8\n" /* wooddoorblock */
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"k: 64: 9\n" /* wooddoorblock */
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"l:101: 0\n" /* ironbars */
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"m: 19: 0\n" /* sponge */
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"n: 50: 4\n" /* torch */
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"o:128: 2\n" /* sandstonestairs */
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"p:126: 8\n" /* woodenslab */
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"q:128: 4\n" /* sandstonestairs */
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"r:128: 7\n" /* sandstonestairs */
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"s: 44: 1\n" /* step */
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"t: 50: 3\n" /* torch */
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"u:128: 6\n" /* sandstonestairs */,
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"n: 64: 8\n" /* wooddoorblock */
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"o: 50: 4\n" /* torch */
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"p:128: 2\n" /* sandstonestairs */
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"q:126: 8\n" /* woodenslab */
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"r:128: 4\n" /* sandstonestairs */
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"s:128: 7\n" /* sandstonestairs */
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"t: 44: 1\n" /* step */
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"u: 50: 3\n" /* torch */
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"v:128: 6\n" /* sandstonestairs */,
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// Block data:
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// Level 0
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@@ -2434,36 +2435,36 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 2 */ "acccckcccca...."
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/* 3 */ "c.........c...."
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/* 4 */ "l.........c...."
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/* 5 */ "l.........k...."
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/* 5 */ "l.........n...."
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/* 6 */ "l.........c...."
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/* 7 */ "c..n...n..cj..."
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/* 7 */ "c..o...o..cj..."
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/* 8 */ "accclllccca...."
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// Level 4
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "mmmo...ommmmmmm"
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/* 0 */ "mmmp...pmmmmmmm"
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/* 1 */ "mmmc...cmmmmmmm"
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/* 2 */ "accccccccca...."
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/* 3 */ "cpppppppppc...."
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/* 4 */ "qpppppppppc...."
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/* 5 */ "qpppppppppc...."
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/* 6 */ "qpppppppppc...."
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/* 7 */ "cpppppppppcj..."
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/* 8 */ "acccrrrccca...."
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/* 3 */ "cqqqqqqqqqc...."
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/* 4 */ "rqqqqqqqqqc...."
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/* 5 */ "rqqqqqqqqqc...."
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/* 6 */ "rqqqqqqqqqc...."
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/* 7 */ "cqqqqqqqqqcj..."
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/* 8 */ "acccsssccca...."
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// Level 5
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "mmm.....mmmmmmm"
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/* 1 */ "mmm.....mmmmmmm"
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/* 2 */ "csssscssssc...."
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/* 3 */ "s..accca..s...."
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/* 4 */ "s..c...c..s...."
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/* 2 */ "cttttcttttc...."
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/* 3 */ "t..accca..t...."
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/* 4 */ "t..c...c..t...."
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/* 5 */ "c.........c...."
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/* 6 */ "s..c...c..s...."
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/* 7 */ "s..accca..s...."
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/* 8 */ "csssscssssc...."
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/* 6 */ "t..c...c..t...."
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/* 7 */ "t..accca..t...."
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/* 8 */ "cttttcttttc...."
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// Level 6
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/* z\x* 11111 */
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@@ -2472,7 +2473,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 1 */ "..............."
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/* 2 */ "..............."
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/* 3 */ "...aclca......."
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/* 4 */ "...ct..c......."
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/* 4 */ "...cu..c......."
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/* 5 */ "..............."
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/* 6 */ "...c...c......."
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/* 7 */ "...aclca......."
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@@ -2484,11 +2485,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 2 */ "..............."
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/* 3 */ "...acuca......."
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/* 4 */ "...cpppc......."
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/* 5 */ "...cpppc......."
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/* 6 */ "...cpppc......."
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/* 7 */ "...acrca......."
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/* 3 */ "...acvca......."
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/* 4 */ "...cqqqc......."
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/* 5 */ "...cqqqc......."
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/* 6 */ "...cqqqc......."
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/* 7 */ "...acsca......."
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/* 8 */ "..............."
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// Level 8
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@@ -2497,11 +2498,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 2 */ "..............."
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/* 3 */ "...cscsc......."
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/* 4 */ "...s...s......."
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/* 3 */ "...ctctc......."
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/* 4 */ "...t...t......."
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/* 5 */ "...c...c......."
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/* 6 */ "...s...s......."
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/* 7 */ "...cscsc......."
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/* 6 */ "...t...t......."
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/* 7 */ "...ctctc......."
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/* 8 */ "...............",
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// Connectors:
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@@ -2574,7 +2575,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"q:101: 0\n" /* ironbars */
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"r: 50: 2\n" /* torch */
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"s: 47: 0\n" /* bookshelf */
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"t: 64: 8\n" /* wooddoorblock */
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"t: 64: 9\n" /* wooddoorblock */
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"u: 50: 3\n" /* torch */
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"v:171: 8\n" /* carpet */
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"w:128: 6\n" /* sandstonestairs */
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@@ -2769,7 +2770,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"n: 50: 1\n" /* torch */
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"o: 50: 2\n" /* torch */
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"p:101: 0\n" /* ironbars */
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"q: 64: 8\n" /* wooddoorblock */
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"q: 64: 9\n" /* wooddoorblock */
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"r:128: 2\n" /* sandstonestairs */
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"s:128: 6\n" /* sandstonestairs */
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"t:126: 8\n" /* woodenslab */
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@@ -2978,7 +2979,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"e: 5: 0\n" /* wood */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"h: 64: 8\n" /* wooddoorblock */
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"h: 64: 9\n" /* wooddoorblock */
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"i:101: 0\n" /* ironbars */
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"j: 50: 2\n" /* torch */
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"k: 50: 1\n" /* torch */
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@@ -3133,7 +3134,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"l:118: 3\n" /* cauldronblock */
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"m: 19: 0\n" /* sponge */
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"n:155: 1\n" /* quartzblock */
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"o: 64: 8\n" /* wooddoorblock */
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"o: 64: 9\n" /* wooddoorblock */
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"p: 50: 3\n" /* torch */
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"q:101: 0\n" /* ironbars */
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"r:140: 0\n" /* flowerpotblock */
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Block a user