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Updated prefabs from the Gallery server.

This commit is contained in:
Mattes D
2015-06-13 18:14:09 +02:00
parent f0ee0b8ce8
commit ec4bd42dd8
6 changed files with 482 additions and 505 deletions

View File

@@ -32,7 +32,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"B: 50: 3\n" /* torch */
"C:171: 8\n" /* carpet */
"D:101: 0\n" /* ironbars */
"E: 64: 8\n" /* wooddoorblock */
"E: 64: 9\n" /* wooddoorblock */
"F:128: 2\n" /* sandstonestairs */
"G: 24: 1\n" /* sandstone */
"H: 44: 9\n" /* step */
@@ -65,7 +65,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"v:134: 3\n" /* 134 */
"w: 85: 0\n" /* fence */
"x:134: 7\n" /* 134 */
"y:107: 5\n" /* fencegate */
"y:107: 1\n" /* fencegate */
"z: 64: 1\n" /* wooddoorblock */,
// Block data:
@@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f:128: 5\n" /* sandstonestairs */
"g:107: 2\n" /* fencegate */
"g:107: 0\n" /* fencegate */
"h:128: 4\n" /* sandstonestairs */
"i:134: 1\n" /* 134 */
"j:134: 3\n" /* 134 */
@@ -298,13 +298,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n:134: 5\n" /* 134 */
"o:134: 7\n" /* 134 */
"p:134: 4\n" /* 134 */
"q:107: 1\n" /* fencegate */
"q:107: 3\n" /* fencegate */
"r: 64: 1\n" /* wooddoorblock */
"s: 65: 3\n" /* ladder */
"t: 50: 3\n" /* torch */
"u:171: 8\n" /* carpet */
"v:101: 0\n" /* ironbars */
"w: 64: 8\n" /* wooddoorblock */
"w: 64: 9\n" /* wooddoorblock */
"x:128: 2\n" /* sandstonestairs */
"y: 24: 1\n" /* sandstone */
"z: 44: 9\n" /* step */,
@@ -489,7 +489,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"k: 10: 0\n" /* lava */
"l: 54: 5\n" /* chest */
"m: 19: 0\n" /* sponge */
"n: 64: 8\n" /* wooddoorblock */
"n: 64: 9\n" /* wooddoorblock */
"o: 50: 3\n" /* torch */
"p:101: 0\n" /* ironbars */
"q: 50: 1\n" /* torch */
@@ -675,7 +675,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"p:101: 0\n" /* ironbars */
"q: 50: 1\n" /* torch */
"r:140: 0\n" /* flowerpotblock */
"s: 64: 8\n" /* wooddoorblock */
"s: 64: 9\n" /* wooddoorblock */
"t: 50: 3\n" /* torch */
"u: 69:12\n" /* lever */
"v: 50: 4\n" /* torch */
@@ -948,7 +948,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"k:128: 3\n" /* sandstonestairs */
"l: 77: 4\n" /* stonebutton */
"m: 19: 0\n" /* sponge */
"n: 71: 8\n" /* irondoorblock */
"n: 71: 9\n" /* irondoorblock */
"o: 77: 3\n" /* stonebutton */
"p:128: 6\n" /* sandstonestairs */
"q:128: 4\n" /* sandstonestairs */
@@ -1129,7 +1129,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"f: 64: 3\n" /* wooddoorblock */
"g: 61: 2\n" /* furnace */
"h: 65: 2\n" /* ladder */
"i: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"j:101: 0\n" /* ironbars */
"k: 50: 4\n" /* torch */
"l:128: 2\n" /* sandstonestairs */
@@ -1252,7 +1252,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"h: 65: 5\n" /* ladder */
"i: 85: 0\n" /* fence */
"j:101: 0\n" /* ironbars */
"k: 64: 8\n" /* wooddoorblock */
"k: 64: 9\n" /* wooddoorblock */
"l: 50: 3\n" /* torch */
"m: 19: 0\n" /* sponge */
"n:128: 2\n" /* sandstonestairs */
@@ -1396,7 +1396,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
@@ -1523,7 +1523,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"l:134: 6\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n:134: 4\n" /* 134 */
"o: 64: 8\n" /* wooddoorblock */
"o: 64: 9\n" /* wooddoorblock */
"p: 50: 2\n" /* torch */
"q:101: 0\n" /* ironbars */
"r:171: 8\n" /* carpet */
@@ -1667,7 +1667,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 1\n" /* torch */
"k: 50: 4\n" /* torch */
@@ -1810,7 +1810,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"m: 19: 0\n" /* sponge */
"n: 38: 5\n" /* rose */
"o: 65: 2\n" /* ladder */
"p: 64: 8\n" /* wooddoorblock */
"p: 64: 9\n" /* wooddoorblock */
"q:101: 0\n" /* ironbars */
"r: 50: 1\n" /* torch */
"s: 50: 4\n" /* torch */
@@ -1943,7 +1943,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h:101: 0\n" /* ironbars */
"i: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"j: 50: 1\n" /* torch */
"k: 50: 2\n" /* torch */
"l:128: 2\n" /* sandstonestairs */
@@ -2089,7 +2089,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"f: 64: 2\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h:101: 0\n" /* ironbars */
"i: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"j: 50: 1\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */
@@ -2220,7 +2220,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 5\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
@@ -2374,17 +2374,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"h: 85: 0\n" /* fence */
"i: 64: 0\n" /* wooddoorblock */
"j: 65: 5\n" /* ladder */
"k: 64: 8\n" /* wooddoorblock */
"k: 64: 9\n" /* wooddoorblock */
"l:101: 0\n" /* ironbars */
"m: 19: 0\n" /* sponge */
"n: 50: 4\n" /* torch */
"o:128: 2\n" /* sandstonestairs */
"p:126: 8\n" /* woodenslab */
"q:128: 4\n" /* sandstonestairs */
"r:128: 7\n" /* sandstonestairs */
"s: 44: 1\n" /* step */
"t: 50: 3\n" /* torch */
"u:128: 6\n" /* sandstonestairs */,
"n: 64: 8\n" /* wooddoorblock */
"o: 50: 4\n" /* torch */
"p:128: 2\n" /* sandstonestairs */
"q:126: 8\n" /* woodenslab */
"r:128: 4\n" /* sandstonestairs */
"s:128: 7\n" /* sandstonestairs */
"t: 44: 1\n" /* step */
"u: 50: 3\n" /* torch */
"v:128: 6\n" /* sandstonestairs */,
// Block data:
// Level 0
@@ -2434,36 +2435,36 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 2 */ "acccckcccca...."
/* 3 */ "c.........c...."
/* 4 */ "l.........c...."
/* 5 */ "l.........k...."
/* 5 */ "l.........n...."
/* 6 */ "l.........c...."
/* 7 */ "c..n...n..cj..."
/* 7 */ "c..o...o..cj..."
/* 8 */ "accclllccca...."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmo...ommmmmmm"
/* 0 */ "mmmp...pmmmmmmm"
/* 1 */ "mmmc...cmmmmmmm"
/* 2 */ "accccccccca...."
/* 3 */ "cpppppppppc...."
/* 4 */ "qpppppppppc...."
/* 5 */ "qpppppppppc...."
/* 6 */ "qpppppppppc...."
/* 7 */ "cpppppppppcj..."
/* 8 */ "acccrrrccca...."
/* 3 */ "cqqqqqqqqqc...."
/* 4 */ "rqqqqqqqqqc...."
/* 5 */ "rqqqqqqqqqc...."
/* 6 */ "rqqqqqqqqqc...."
/* 7 */ "cqqqqqqqqqcj..."
/* 8 */ "acccsssccca...."
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmm.....mmmmmmm"
/* 1 */ "mmm.....mmmmmmm"
/* 2 */ "csssscssssc...."
/* 3 */ "s..accca..s...."
/* 4 */ "s..c...c..s...."
/* 2 */ "cttttcttttc...."
/* 3 */ "t..accca..t...."
/* 4 */ "t..c...c..t...."
/* 5 */ "c.........c...."
/* 6 */ "s..c...c..s...."
/* 7 */ "s..accca..s...."
/* 8 */ "csssscssssc...."
/* 6 */ "t..c...c..t...."
/* 7 */ "t..accca..t...."
/* 8 */ "cttttcttttc...."
// Level 6
/* z\x* 11111 */
@@ -2472,7 +2473,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...aclca......."
/* 4 */ "...ct..c......."
/* 4 */ "...cu..c......."
/* 5 */ "..............."
/* 6 */ "...c...c......."
/* 7 */ "...aclca......."
@@ -2484,11 +2485,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...acuca......."
/* 4 */ "...cpppc......."
/* 5 */ "...cpppc......."
/* 6 */ "...cpppc......."
/* 7 */ "...acrca......."
/* 3 */ "...acvca......."
/* 4 */ "...cqqqc......."
/* 5 */ "...cqqqc......."
/* 6 */ "...cqqqc......."
/* 7 */ "...acsca......."
/* 8 */ "..............."
// Level 8
@@ -2497,11 +2498,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...cscsc......."
/* 4 */ "...s...s......."
/* 3 */ "...ctctc......."
/* 4 */ "...t...t......."
/* 5 */ "...c...c......."
/* 6 */ "...s...s......."
/* 7 */ "...cscsc......."
/* 6 */ "...t...t......."
/* 7 */ "...ctctc......."
/* 8 */ "...............",
// Connectors:
@@ -2574,7 +2575,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"q:101: 0\n" /* ironbars */
"r: 50: 2\n" /* torch */
"s: 47: 0\n" /* bookshelf */
"t: 64: 8\n" /* wooddoorblock */
"t: 64: 9\n" /* wooddoorblock */
"u: 50: 3\n" /* torch */
"v:171: 8\n" /* carpet */
"w:128: 6\n" /* sandstonestairs */
@@ -2769,7 +2770,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n: 50: 1\n" /* torch */
"o: 50: 2\n" /* torch */
"p:101: 0\n" /* ironbars */
"q: 64: 8\n" /* wooddoorblock */
"q: 64: 9\n" /* wooddoorblock */
"r:128: 2\n" /* sandstonestairs */
"s:128: 6\n" /* sandstonestairs */
"t:126: 8\n" /* woodenslab */
@@ -2978,7 +2979,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 2\n" /* torch */
"k: 50: 1\n" /* torch */
@@ -3133,7 +3134,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"l:118: 3\n" /* cauldronblock */
"m: 19: 0\n" /* sponge */
"n:155: 1\n" /* quartzblock */
"o: 64: 8\n" /* wooddoorblock */
"o: 64: 9\n" /* wooddoorblock */
"p: 50: 3\n" /* torch */
"q:101: 0\n" /* ironbars */
"r:140: 0\n" /* flowerpotblock */