Player data filenames are based on UUID.
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@@ -258,6 +258,9 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
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m_ServerID.resize(16, '0');
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}
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m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
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m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
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m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
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if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
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{
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