Another handful of packets rewritten.
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -256,8 +256,7 @@ cItem & cInventory::GetEquippedItem()
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void cInventory::SendWholeInventory(cClientHandle * a_Client)
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{
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cPacket_WholeInventory Inventory(this);
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a_Client->Send(Inventory);
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a_Client->SendWholeInventory(*this);
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}
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@@ -314,7 +313,7 @@ void cInventory::SendSlot( int a_SlotNum )
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int cInventory::HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot)
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int cInventory::HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot)
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{
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int res = 0;
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for (int i = a_BeginSlot; i <= a_EndSlot; i++)
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@@ -336,7 +335,7 @@ int cInventory::HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a
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int cInventory::MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
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int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
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{
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int res = 0;
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for (int i = a_BeginSlot; i <= a_EndSlot; i++)
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