Another handful of packets rewritten.
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1755,6 +1755,38 @@ void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude)
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void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendPlayerAnimation(a_Player, a_Animation);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
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} // for itr - LoadedByClient[]
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}
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void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
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{
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a_Y = a_ChunkY;
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