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More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.

Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
This commit is contained in:
Samuel Barney
2014-03-25 11:15:05 -06:00
parent 71e9133e49
commit eb3cc729d4
16 changed files with 20 additions and 15 deletions

View File

@@ -53,4 +53,4 @@ void cBlaze::Attack(float a_Dt)
m_AttackInterval = 0.0;
// ToDo: Shoot 3 fireballs instead of 1.
}
}
}

View File

@@ -20,7 +20,3 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Attack(float a_Dt) override;
} ;

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@@ -88,4 +88,4 @@ void cSkeleton::Attack(float a_Dt)
m_World->BroadcastSpawnEntity(*Arrow);
m_AttackInterval = 0.0;
}
}
}