Fixed minor warnings.
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@@ -19,7 +19,6 @@ void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Dis
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bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
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{
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bool toReturn = true;
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const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
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// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
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// MG TODO : code the correct count
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@@ -42,9 +41,12 @@ int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily)
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case cMonster::mfPassive: return 11;
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case cMonster::mfAmbient: return 16;
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case cMonster::mfWater: return 5;
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default:
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{
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ASSERT(!"Unhandled mob family");
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return -1;
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}
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}
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ASSERT(!"Unhandled mob family");
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return -1;
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}
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