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Initial ChunkStay code.

This commit is contained in:
madmaxoft
2014-02-08 21:55:21 +01:00
parent 169b918222
commit ea71bfa9b6
11 changed files with 573 additions and 419 deletions

View File

@@ -134,7 +134,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ)
cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread());
@@ -897,17 +897,25 @@ void cChunkMap::SetChunkData(
bool a_MarkDirty
)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
if (Chunk == NULL)
{
return;
}
Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
if (a_MarkDirty)
{
Chunk->MarkDirty();
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
if (Chunk == NULL)
{
return;
}
Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
if (a_MarkDirty)
{
Chunk->MarkDirty();
}
// Notify relevant ChunkStays:
for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
(*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ);
} // for itr - m_ChunkStays[]
}
// Notify plugins of the chunk becoming available
@@ -2206,24 +2214,6 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt
void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
{
cCSLock Lock(m_CSLayers);
for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
{
cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
if (Chunk == NULL)
{
continue;
}
Chunk->Stay(a_Stay);
}
}
void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
@@ -2810,12 +2800,16 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
void cChunkMap::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSFastSetBlock);
m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
}
void cChunkMap::FastSetQueuedBlocks()
{
// Asynchronously set blocks:
@@ -2834,110 +2828,75 @@ void cChunkMap::FastSetQueuedBlocks()
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunkStay:
cChunkStay::cChunkStay(cWorld * a_World) :
m_World(a_World),
m_IsEnabled(false)
void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
{
}
cChunkStay::~cChunkStay()
{
Clear();
}
void cChunkStay::Clear(void)
{
if (m_IsEnabled)
cCSLock Lock(m_CSLayers);
// Add it to the list:
ASSERT(std::find(m_ChunkStays.begin(), m_ChunkStays.end(), &a_ChunkStay) == m_ChunkStays.end()); // Has not yet been added
m_ChunkStays.push_back(&a_ChunkStay);
// Schedule all chunks to be loaded / generated, and mark each as locked:
const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks();
for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr)
{
Disable();
cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
if (Chunk == NULL)
{
continue;
}
Chunk->Stay(true);
if (Chunk->IsValid())
{
a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ);
}
} // for itr - WantedChunks[]
}
/** Removes the specified cChunkStay descendant from the internal list of ChunkStays. */
void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
{
cCSLock Lock(m_CSLayers);
// Remove from the list of active chunkstays:
bool HasFound = false;
for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
if (*itr == &a_ChunkStay)
{
m_ChunkStays.erase(itr);
HasFound = true;
break;
}
} // for itr - m_ChunkStays[]
if (!HasFound)
{
ASSERT(!"Removing a cChunkStay that hasn't been added!");
return;
}
m_Chunks.clear();
}
void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
ASSERT(!m_IsEnabled);
for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
// Unmark all contained chunks:
const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks();
for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
if (Chunk == NULL)
{
// Already present
return;
continue;
}
Chunk->Stay(false);
} // for itr - Chunks[]
m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}
void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
ASSERT(!m_IsEnabled);
for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
{
// Found, un-"stay"
m_Chunks.erase(itr);
return;
}
} // for itr - m_Chunks[]
}
void cChunkStay::Enable(void)
{
ASSERT(!m_IsEnabled);
m_World->ChunksStay(*this, true);
m_IsEnabled = true;
}
void cChunkStay::Load(void)
{
for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
} // for itr - m_Chunks[]
}
void cChunkStay::Disable(void)
{
ASSERT(m_IsEnabled);
m_World->ChunksStay(*this, false);
m_IsEnabled = false;
}