Initial ChunkStay code.
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@@ -422,7 +422,6 @@ bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
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/// Sets or resets the internal flag that prevents chunk from being unloaded
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void cChunk::Stay(bool a_Stay)
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{
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m_StayCount += (a_Stay ? 1 : -1);
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