Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -23,8 +23,8 @@ public:
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virtual void Simulate( float a_Dt ) override;
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
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virtual bool IsPassable( BLOCKTYPE a_BlockID );
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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virtual bool IsPassable( BLOCKTYPE a_BlockType );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
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