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Moved blockticking into blockhandler classes.

Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-03 08:52:11 +00:00
parent 9fa165488b
commit ea2ed2c918
75 changed files with 681 additions and 547 deletions

View File

@@ -29,11 +29,11 @@ public:
//Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) = 0;
virtual bool IsStationaryBlock( BLOCKTYPE a_BlockID);
virtual bool IsPassableForFluid( BLOCKTYPE a_BlockID );
bool CanWashAway( BLOCKTYPE a_BlockID );
bool IsSolidBlock(BLOCKTYPE a_BlockID);
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) = 0;
virtual bool IsStationaryBlock( BLOCKTYPE a_BlockType);
virtual bool IsPassableForFluid( BLOCKTYPE a_BlockType );
bool CanWashAway( BLOCKTYPE a_BlockType );
bool IsSolidBlock(BLOCKTYPE a_BlockType);
protected:
virtual void AddBlock( int a_X, int a_Y, int a_Z);
char GetHighestLevelAround( int a_X, int a_Y, int a_Z );