Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -436,30 +436,30 @@ void cFluidSimulator::Simulate( float a_Dt )
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bool cFluidSimulator::IsPassableForFluid(BLOCKTYPE a_BlockID)
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bool cFluidSimulator::IsPassableForFluid(BLOCKTYPE a_BlockType)
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{
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return a_BlockID == E_BLOCK_AIR
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|| a_BlockID == E_BLOCK_FIRE
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|| IsAllowedBlock(a_BlockID)
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|| CanWashAway(a_BlockID);
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return a_BlockType == E_BLOCK_AIR
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|| a_BlockType == E_BLOCK_FIRE
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|| IsAllowedBlock(a_BlockType)
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|| CanWashAway(a_BlockType);
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}
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bool cFluidSimulator::IsStationaryBlock (BLOCKTYPE a_BlockID)
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bool cFluidSimulator::IsStationaryBlock (BLOCKTYPE a_BlockType)
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{
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return a_BlockID == m_StationaryFluidBlock;
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return a_BlockType == m_StationaryFluidBlock;
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}
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bool cFluidSimulator::CanWashAway( BLOCKTYPE a_BlockID )
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bool cFluidSimulator::CanWashAway( BLOCKTYPE a_BlockType )
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{
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switch( a_BlockID )
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switch( a_BlockType )
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{
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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@@ -476,13 +476,13 @@ bool cFluidSimulator::CanWashAway( BLOCKTYPE a_BlockID )
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bool cFluidSimulator::IsSolidBlock( BLOCKTYPE a_BlockID )
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bool cFluidSimulator::IsSolidBlock( BLOCKTYPE a_BlockType )
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{
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return !(a_BlockID == E_BLOCK_AIR
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|| a_BlockID == E_BLOCK_FIRE
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|| IsBlockLava(a_BlockID)
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|| IsBlockWater(a_BlockID)
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|| CanWashAway(a_BlockID));
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return !(a_BlockType == E_BLOCK_AIR
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|| a_BlockType == E_BLOCK_FIRE
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|| IsBlockLava(a_BlockType)
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|| IsBlockWater(a_BlockType)
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|| CanWashAway(a_BlockType));
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}
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